Paymentwall was born in San Francisco, CA as a startup. We were born global. We always had diverse team members coming from all nations and we also had an office in Kiev, Ukraine.
Paymentwall initially served game companies on the Facebook platform by providing them with Payment solutions in "exotic" locations such as South East Asia.
We became the first partners of many local payment companies in the world such as:
- Alipay and WeChat Pay in China.
- MercadoPago and PagSeguro in Brazil.
- Qiwi, Yandex Dengi, and WebMoney in Russia.
All began expanding their reach to the games space and enabling users in these regions to make payments to the games.
Many companies copied our model and started promoting the same services. But what makes our platform different from theirs is our platform is built as a digital first platform.
It's built three times over based on our learning from our mistakes in the previous versions. This enabled us to build the best architecture that enabled a modularity allowing us to fully customize all the payment interfaces.
We can add any payment method into the platform very quickly. And we support many monetization models with specific modules we created specifically for digital product sales.
In 2011, Facebook decided to create Facebook Credits and take offers and payments in-house. This taught us the hard way we should never rely on a single platform as a company.
Most of our competitors were VC funded companies and the VCs sold them off and shut them down to cut their losses. All of their non-Facebook clients signed up for Paymentwall and when we expected to have significant drops in revenue, instead it increased drastically and we survived.
We decided to invest our money in becoming a competent global payments player. We opened up a sister company in Nevada and started applying for MTL licenses in the United States. We also expanded to Amsterdam, Netherlands and applied for a payment license in Europe.
That didn't work out, so we relocated to the UK and did the same. And we spun out FasterPay, a digital wallet that allowed us to run the payments layer of our business, without having to rely on any other third-party party payment provider.
Finally, in 2018, it was time for us to spin out Terminal3 to service game clients with a product specific to their needs.